

The point of 2D plans is that they make it easy to describe a 3D concept by distilling the information in your design, allowing people to hone in on specific aspects of your work. If you can conceptualize your project in 3D and then create your documentation based off of that, why even bother with 2D? Well, even though 3D is crucial right from the start, there is always going to be a place for drafting techniques in modern design workflows.
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But I find that the learning process can be more efficient in the opposite direction, since you can often generate all of the 2D plans you need from a 3D model if you are using software as one of your design and documentation tools. This concept should be pretty obvious, but hear me out!īecause of the constricting notion that 2D drafting should come first, many people learn 3D design techniques later on in their education. People visualize ideas in 3D, so why not use a tool that projects 2D from 3D and vice versa. In my experience, that’s a bunch of malarkey. By extension, 2D drafting conventions are among the first topics introduced as documentation methods to designers. One notion that has been around since the introduction of CAD programs is that you must start your design process in 2D, whether on paper or in a CAD program. People see in 3D - it’s all around us! Because 3D is more natural, people find it easier to think in terms of a model than a 2D draft, making it easier to not only convey your concepts, but also to get professors (and clients) to buy into them.

Since integrating 2D and 3D design is actually very important to a successful process, I think these one-dimensional approaches do a disservice to students.ģD modeling is a big part of communicating your ideas. Some professors teach primarily 2D since that’s the way they learned to share their ideas, and some teach mainly 3D because it’s the technology that potential employers want to see used in their firms, but I love to see a healthy mix between the two approaches. I’ve come across many approaches to teaching students about design during my time as a professor, and one thing I’ve discovered along the way is the importance of balancing 2D drafting and 3D modeling. By Frank Brault, Product Marketing Manager – Entertainment at Vectorworks, Inc.
